AI Agents 相关度: 6/10

Learning Event-Based Shooter Models from Virtual Reality Experiments

Christopher A. McClurg, Alan R. Wagner
arXiv: 2602.06023v1 发布: 2026-02-05 更新: 2026-02-05

AI 摘要

提出一种基于VR实验数据学习射击者行为的离散事件模拟器,用于评估校园安防干预策略。

主要贡献

  • 开发了一种基于VR实验数据的射击者行为离散事件模拟器(DES)
  • 利用模拟器评估了基于机器人的射击者干预策略的效果
  • 验证了DES能够复现关键的经验模式,为大规模评估干预策略提供了一种可扩展的替代方案

方法论

从VR实验中获取射击者的运动和行为数据,将其建模为随机过程,构建离散事件模拟器。

原文摘要

Virtual reality (VR) has emerged as a powerful tool for evaluating school security measures in high-risk scenarios such as school shootings, offering experimental control and high behavioral fidelity. However, assessing new interventions in VR requires recruiting new participant cohorts for each condition, making large-scale or iterative evaluation difficult. These limitations are especially restrictive when attempting to learn effective intervention strategies, which typically require many training episodes. To address this challenge, we develop a data-driven discrete-event simulator (DES) that models shooter movement and in-region actions as stochastic processes learned from participant behavior in VR studies. We use the simulator to examine the impact of a robot-based shooter intervention strategy. Once shown to reproduce key empirical patterns, the DES enables scalable evaluation and learning of intervention strategies that are infeasible to train directly with human subjects. Overall, this work demonstrates a high-to-mid fidelity simulation workflow that provides a scalable surrogate for developing and evaluating autonomous school-security interventions.

标签

Virtual Reality Discrete-Event Simulation School Security

arXiv 分类

cs.AI cs.RO