Efficient Hierarchical Any-Angle Path Planning on Multi-Resolution 3D Grids
AI 摘要
提出一种高效的分层任意角度路径规划方法,适用于多分辨率3D网格。
主要贡献
- 提出基于多分辨率表示的任意角度路径规划算法
- 克服了搜索算法在大规模地图上的可扩展性问题
- 实验证明了算法的效率和路径质量
方法论
利用多分辨率体积映射,结合任意角度路径规划,在不同分辨率层级上搜索路径,优化计算效率。
原文摘要
Hierarchical, multi-resolution volumetric mapping approaches are widely used to represent large and complex environments as they can efficiently capture their occupancy and connectivity information. Yet widely used path planning methods such as sampling and trajectory optimization do not exploit this explicit connectivity information, and search-based methods such as A* suffer from scalability issues in large-scale high-resolution maps. In many applications, Euclidean shortest paths form the underpinning of the navigation system. For such applications, any-angle planning methods, which find optimal paths by connecting corners of obstacles with straight-line segments, provide a simple and efficient solution. In this paper, we present a method that has the optimality and completeness properties of any-angle planners while overcoming computational tractability issues common to search-based methods by exploiting multi-resolution representations. Extensive experiments on real and synthetic environments demonstrate the proposed approach's solution quality and speed, outperforming even sampling-based methods. The framework is open-sourced to allow the robotics and planning community to build on our research.