TimberAgent: Gram-Guided Retrieval for Executable Music Effect Control
AI 摘要
提出了一种基于Gram矩阵的音频效果控制方法,并通过实验验证了其有效性。
主要贡献
- 提出了一种名为Texture Resonance Retrieval (TRR) 的音频表示方法。
- 在吉他效果基准上进行了实验,验证了TRR的有效性。
- 进行了消融研究和近重复敏感性分析,验证了TRR设计的合理性。
方法论
利用Wav2Vec2激活的Gram矩阵构建音频表示,通过检索方法控制音频效果器的参数。
原文摘要
Digital audio workstations expose rich effect chains, yet a semantic gap remains between perceptual user intent and low-level signal-processing parameters. We study retrieval-grounded audio effect control, where the output is an editable plugin configuration rather than a finalized waveform. Our focus is Texture Resonance Retrieval (TRR), an audio representation built from Gram matrices of projected mid-level Wav2Vec2 activations. This design preserves texture-relevant co-activation structure. We evaluate TRR on a guitar-effects benchmark with 1,063 candidate presets and 204 queries. The evaluation follows Protocol-A, a cross-validation scheme that prevents train-test leakage. We compare TRR against CLAP and internal retrieval baselines (Wav2Vec-RAG, Text-RAG, FeatureNN-RAG), using min-max normalized metrics grounded in physical DSP parameter ranges. Ablation studies validate TRR's core design choices: projection dimensionality, layer selection, and projection type. A near-duplicate sensitivity analysis confirms that results are robust to trivial knowledge-base matches. TRR achieves the lowest normalized parameter error among evaluated methods. A multiple-stimulus listening study with 26 participants provides complementary perceptual evidence. We interpret these results as benchmark evidence that texture-aware retrieval is useful for editable audio effect control, while broader personalization and real-audio robustness claims remain outside the verified evidence presented here.