Computational Concept of the Psyche
AI 摘要
论文提出了一种基于需求和状态空间的通用人工智能认知架构。
主要贡献
- 提出了将心理视为操作系统的认知架构
- 将通用人工智能形式化为特定需求下的最优决策问题
- 提供了一个最小化的实验模型实现
方法论
论文基于对人类心理建模方法的综述,提出了一种计算形式化框架,并通过实验验证。
原文摘要
This article presents an overview of approaches to modeling the human psyche in the context of constructing an artificial one. Based on this overview, a concept of cognitive architecture is proposed, in which the psyche is viewed as the operating system of a living or artificial subject, comprising a space of states, including the state of needs that determine the meaning of a subject's being in relation to stimuli from the external world, and intelligence as a decision-making system regarding actions in this world to satisfy these needs. Based on this concept, a computational formalization is proposed for creating artificial general intelligence systems for an agent through experiential learning in a state space that includes agent's needs, taking into account their biological or existential significance for the intelligent agent, along with agent's sensations and actions. Thus, the problem of constructing artificial general intelligence is formalized as a system for making optimal decisions in the space of specific agent needs under conditions of uncertainty, maximizing success in achieving goals, minimizing existential risks, and maximizing energy efficiency. A minimal experimental implementation of the model is presented.