LLM Reasoning 相关度: 8/10

4OPS: Structural Difficulty Modeling in Integer Arithmetic Puzzles

Yunus E. Zeytuncu
arXiv: 2603.25356v1 发布: 2026-03-26 更新: 2026-03-26

AI 摘要

通过分析算术谜题,揭示了谜题难度与结构属性之间的关系,用于提升自适应学习系统。

主要贡献

  • 形式化算术谜题问题并开发精确求解器
  • 构建大规模数据集并定义难度度量
  • 发现难度与少量可解释结构属性的强相关性

方法论

使用动态规划求解器生成数据集,分析求解器导出的特征与难度之间的关系,并构建机器学习模型进行预测。

原文摘要

Arithmetic puzzle games provide a controlled setting for studying difficulty in mathematical reasoning tasks, a core challenge in adaptive learning systems. We investigate the structural determinants of difficulty in a class of integer arithmetic puzzles inspired by number games. We formalize the problem and develop an exact dynamic-programming solver that enumerates reachable targets, extracts minimal-operation witnesses, and enables large-scale labeling. Using this solver, we construct a dataset of over 3.4 million instances and define difficulty via the minimum number of operations required to reach a target. We analyze the relationship between difficulty and solver-derived features. While baseline machine learning models based on bag- and target-level statistics can partially predict solvability, they fail to reliably distinguish easy instances. In contrast, we show that difficulty is fully determined by a small set of interpretable structural attributes derived from exact witnesses. In particular, the number of input values used in a minimal construction serves as a minimal sufficient statistic for difficulty under this labeling. These results provide a transparent, computationally grounded account of puzzle difficulty that bridges symbolic reasoning and data-driven modeling. The framework supports explainable difficulty estimation and principled task sequencing, with direct implications for adaptive arithmetic learning and intelligent practice systems.

标签

算术谜题 难度建模 自适应学习 动态规划

arXiv 分类

cs.AI