AI Agents 相关度: 8/10

System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games

Guangyu Zhao, Ceyao Zhang, Chengdong Ma, Tao Wu, Yiyang Song, Haoxuan Ru, Yifan Zhong, Ruilin Yan, Lingfeng Li, Ruochong Li, Yu Li, Xuyuan Han, Yun Ding, Ruizhang Jiang, Xiaochuan Zhang, Yichao Li, Yuanpei Chen, Yaodong Yang, Yitao Liang
arXiv: 2603.25405v1 发布: 2026-03-26 更新: 2026-03-26

AI 摘要

针对长程机器人桌面游戏,提出通过系统设计维持内部状态一致性的框架。

主要贡献

  • 提出集成的机器人桌面游戏系统架构
  • 引入交互级监控机制检测违规行为
  • 分析失败模式、恢复效果和跨模块错误传播

方法论

通过显式维护状态、划分模块、验证动作原语和监控交互,构建可维持一致性的机器人系统。

原文摘要

Long-horizon tabletop games pose a distinct systems challenge for robotics: small perceptual or execution errors can invalidate accumulated task state, propagate across decision-making modules, and ultimately derail interaction. This paper studies how to maintain internal state consistency in turn-based, multi-human robotic tabletop games through deliberate system design rather than isolated component improvement. Using Mahjong as a representative long-horizon setting, we present an integrated architecture that explicitly maintains perceptual, execution, and interaction state, partitions high-level semantic reasoning from time-critical perception and control, and incorporates verified action primitives with tactile-triggered recovery to prevent premature state corruption. We further introduce interaction-level monitoring mechanisms to detect turn violations and hidden-information breaches that threaten execution assumptions. Beyond demonstrating complete-game operation, we provide an empirical characterization of failure modes, recovery effectiveness, cross-module error propagation, and hardware-algorithm trade-offs observed during deployment. Our results show that explicit partitioning, monitored state transitions, and recovery mechanisms are critical for sustaining executable consistency over extended play, whereas monolithic or unverified pipelines lead to measurable degradation in end-to-end reliability. The proposed system serves as an empirical platform for studying system-level design principles in long-horizon, turn-based interaction.

标签

机器人 桌面游戏 状态一致性 系统设计

arXiv 分类

cs.RO cs.AI